05/31/99 ================================================================ Title : Vermicious Knids Filename : pjwdm1.bsp Author : Pat Williams E-mail : pjw@planetquake.com Website : www.planetquake.com/pjw Description : Quake II deathmatch map ================================================================ * Play Information * ================================================================ Fairly large deathmatch map w. night sky, caves, and lava. It has some single player capibility (i.e. monsters) added as an afterthought, but although it's sorta fun, it wasn't really intended for it (no exit). Put pjwdm1.bsp and pjwdm1.txt (this file) into your Quake2\baseq2\maps folder (if you don't have one, create one). To play, pull down the console during the game (with the ~ key) and type "map pjwdm1" (without the quotes). Hit enter, and you're fragging! To use the new env (night sky w. full moon and mountains), move all the "snow2*.PCX" and "snow2*.TGA" files (and snow2.txt) into the Quake2\baseq2\env folder and you're ready to go. (If there's no "env" folder, create one.) This is the first map that I have actually released. Any and all feedback is appreciated (but if you hated it or liked it, please say why). Hopefully the next one will be better still . . . NOTE: If you get tired of camping/sniping swine-bastards loitering up by the railgun, be sure and shoot the green skull switch. Give 'em a hotfoot. Heehee. ================================================================ Single Player : Yes, but not primarily intended for this. I added a few monsters and a couple of bosses as an afterthought. Use if you're opponentless, botless, and generally deprived. Cooperative : No Deathmatch : YOU BETCHA! (10 respawn spots) Player load : 2 - 10 (Although for two players, the map is kinda slow. I enjoy it, but some people would be annoyed, I'm sure. I've played with up to ten bots, and it's pretty fast and furious, but still workable. 4-8 is probably your best bet.) Weapons load : 2 each of SG, MG, RL. 1 each of SS, CG, GL, RG, HB, BFG. (Some would argue that the SG is useless in dm, except as ammo for the SS. I beg to differ. I would much rather have the instant hit capability of the SG at some ranges, instead of the more easily-dodged blaster fire.) Difficulty Settings : No New Sounds : No New Graphics : Yes, awesome "snow2" sky texture by Stecki. ================================================================ * Construction * Build time: : Eecch. Way long. A couple of months or so, off and on, including a lot of tweaking. Hopefully the learning curve will be a little gentler next time. Compile time: : w. 233 and 64 meg BSP: 25 secs. VIS: 10509 secs. RAD: 1962 secs. Editor(s) used : Qoole 2.5 Other utilities used : ArghRad, QPed, Mapspy, and CRBots for testing. Thanks to: id software and their groundbreaking games. (www.idsoftware.com) Tim Wright for Arghrad! (www.planetquake.com/arghrad) Vyking, Kaiser, and Mr. Clean for the feedback. rust for tips and enlightenment. (www.gamedesign.net) Stecki for the awesome env map from Opiate's Texture Warehouse. (www.planetquake.com/warehouse/custom2.html) Matthew Ayres and Paul Hsu for Qoole. (www.qoole.com) Mike Malakhov for the outstanding CRBots. They helped the testing process immensely. (http://planetquake.com/crbot) David Hyde and Tony Ferrara for Mapspy (available at www.voodooextreme.com/3Fingers/maddog) Pete Callaway for QPed (www.planetquake.com/QPed) * Copyright / Permissions * This level is (c) by Patrick J. Williams (1999). Authors MAY NOT use this level as a base to build additional levels. (But if you're just dying to do something with it, contact me. We'll talk.) You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! (Just ask; be polite and stuff.) You MAY distribute this BSP and associated files through the (internet, FIDO, local BBS etc.), provided you include this file and leave the archive (pjwdm1.zip) intact.