DESCRIPTION: A large FFA/Team DM map for Quake 3. This one's pretty expansive and pretty tall. Opportunities abound for sniper-types who love their railguns. This map was my first attempt at a large venue suitable for serious Team action, and I'm pretty pleased with the way it came out. There are a few custom shaders (e.g. the afterbirth-ish slime, the glass tubes full o' scum, the Q3A wall hanging, the water), and I did a bunch of work with hint brushes to try and keep the r_speeds relatively low, and a huge amount of work with clusterportal brushes to optimize bot navigation as much as I possibly could. You may still notice some framerate stuttering at times with a bunch of bots loaded up, as they simply aren't at their best when trying to navigate around a huge, open, complicated area.
Some may wonder why there's a "pjw3dm2" when there's no "pjw3dm1". Never fear, it's on the way. I started it first, and had to either put it away for a while or go nuts, so I took the less stressful option. Watch this space for pjw3dm1 very, very soon!!
WEAPON/ITEM LOAD: Two each of Rail Gun, Rocket Launcher, Plasma Gun, Lightning Gun, Shotgun. Three Combat Armor, one Body Armor, one Med Kit, one BFG, one Quad, one Haste, one Invisibility. Ammo for each weapon, and various health and shards scattered around.