pjw3dm3 - Jumping to Contusions

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CREATED: 12/17/01

DESCRIPTION: Another large FFA/Team DM map for Quake 3. This beastie came together with surprising ease, other then some initial shader problems (huge props to ydnar--can you feel the love?). The layout is pretty sprawling with a great deal of height and vertigo-inducing bits. This level started off as a tourney (1-on-1) map, believe it or not, and after a number of people told me that it felt too big for one-on-one, I went crazy and added about another 60-70% to it and turned it into what it is now. If you're still interested in a tourney version of this map, however, be sure to look here.

This is probably the most visually appealing of my maps so far. Part of the credit for that goes to Evil Lair, who provided most of the custom textures, although Kat, Karloff, and Jezebel deserve credit as well. And since we've started saying thanks to all the amazingly talented artists out there, the teleporter model is from the brain of stecki, the lamp model comes via Maverik, and the flag-holder is courtesy of KabaL. The skybox is another example of the outstanding work of The Mighty Pete, and is available at The Wadfather. Finally, thanks to Death2UAll for the great wind sound. More of his custom sounds can be found here, graciously hosted by GONNAKILLYA.

WEAPON/ITEM LOAD: Two each of Railgun, Shotgun, Grenade Launcher and Combat Armor. One each of Rocket Launcher, Plasma Gun, Lightning Gun, Body Armor, Med Kit, Megahealth, Haste, and Quad. Ammo for each weapon, and various health and shards scattered around.

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