CREATED: 1/18/04
			 DESCRIPTION: This map began as an attempt to create pjw3tourney4, but fought me every step			 of the way, through several alpha/layout tests and three beta releases to be something more than			 just a tourney map. I finally gave in. It ended up as a medium-sized FFA/TDM map, although it can			 still be played as tourney, and can also be played as CTF, thanks to the request of a somewhat			 crazed beta-tester. I used the "gametype" key to provide significantly different weapon and item			 layouts for all four gametypes.			 			 
This map is an attempt to create a Quake 3 environment that feels nothing like			 Quake 3, and has a very urban, gritty vibe to it. As always, I recommend playing this map with			 CPMA for added spice, although it plays quite			 well in vanilla Quake 3.			 			 
Truly, intimidatingly huge thanks to ydnar,			 for most of the textures used in the level, in addition to some shader work, the portal sky,			 excellent suggestions,and overall support and encouragement. Thanks man, I owe you a few now.			 Additional thanks to			 Jezebel for the crates,			 AtriaLenkki for the lamp and chains,			 Elfinko for the ceiling light,			 The5thHorseman for the steam,			 Kell for the moss,			 QkennyQ for the beer, and			 Mr.LyCon AKA Con Artist for the recreations of the id			 fire barrels.			 			 
WEAPON/ITEM LOAD: The weapon and item load on this one varies pretty widely depending on which			 gametype you're playing, so I won't try to list all the various configurations--let's just say "enough".